Challenge the Game
RFU Regulation 15.11.3 sets out the following:
- Matches must be brought to an end if:
at Under 7s to Under 12s the try difference rises to more than six;
or
at Under 13s to Under 18s the points difference is more than 50 points unless both teams are in agreement to continue. - There are a number of ways that a game may be modified to ensure that it does not become too one sided:
- Team Challenges:
- Mix the teams.
- Swap positions of dominant players or units (forwards/backs).
- Must make at least x number of passes before scoring.
- The losing team, down by x try scores, may ask for a specific player to be substituted, or set their challenges.
- Allow an off side player for the losing team.
- Create different scoring zones, e.g. dominant team must score between the posts without using the dead ball area as a run in.
- The winning side must kick on the last phase of play before scoring.
- In defence the stronger team may not contest possession.
- In attack the stronger team may only have 1 or 2 players in a breakdown, encouraging offloads.
- The stronger team after x number of rucks, the ball must be box kicked away.
- Any line breaks by the stronger team must have a x number of passes before a player may score.
- For the stronger team restrict where line breaks may be made.
Player Challenges:
Swap player positions.
Player x may only hold the ball for 5 seconds.
Swap individual player positions.
Dominant player may be touch tackled.
Weaker player has Super powers.
Law Manipulation:
For the dominant team – Scrum = Free kick, Free kick = Penalty and Penalty = Sin Bin
Restarts after a score are moved closer to the winning sides try line.